Here at Kingsway, our computing provision is delivered in three strands:
- Computer science
- Information technology
- Digital literacy
Our aim is to provide an engaging, progressive curriculum which encourages creativity and prepares pupils for life in the digital age..
“Computing is my favourite subject at school because I like to test, make and play games.” Callum, Year 4.
At Kingsway, we know how engaged so many of our children are by gaming, watching and creating animation and engaging with the online communities. Many aspire to work in the computing, coding and programming industries.
Because of this, we know that computer science and coding engages so many of our learners by allowing them to learn the fundamentals of an industry they are immersed within. As part of our ‘Kingsway Careers’ initiative, we encourage our pupils to view themselves as ‘Computer Programmers’ and they develop their skills and computational thinking.
We teach a progressive computer science curriculum, which links to our Cornerstones themes. Children are taught the fundamentals of coding and programming through a range of unplugged (without using technology) and plugged activities.
The children use Scratch and J2E coding platforms to create animations, games and simulations. They are encouraged to test, review and improve their work as part of their role as Computer Programmers.
- Computing in the EYFS
- Year 1 computing LTP
- Year 2 computing LTP
- Year 3 Computing LTP
- Year 4 Computing LTP
- Year 5 Computing LTP
- Year 6 Computing LTP
We believe teaching children to use software purposefully and proficiently will equip them with the skills they need to navigate the rest of their time in education and the working world. Because of this, we ensure that children are given regular opportunities to present their work in a range of ways including creating presentations, graphs documents and posters using computing software.
This cross-curricular approach creates links across subjects including maths and science giving pupils an opportunity to apply their learning and present ideas in a new way and giving their work a clear purpose. Throughout their learning, our pupils are given opportunities to consider how technology might be useful to help them with tasks and where they might use technology in their careers as historians, geographers, musicians and scientists.
Technology is at the core of much of modern life and we believe it is vital to teach children to navigate this successfully and safely. Online safety lessons at Kingsway are delivered half termly and centre around eight key themes:
At Kingsway, we deliver our online safety curriculum based on the UK Council for Internet Safety provision. Teachers adapt this to meet the needs of their class focusing on a new strand of digital literacy in a discrete lesson each half term alongside online safety being embedded across the curriculum with links made to being a responsible digital citizen highlighted wherever possible.
Our pupils access age-appropriate sessions in a way that encourages open discussion and debate. Children are taught about the importance of what they do and say online and how this can impact them in later life and explore their online reputation and relationships. They are taught about the benefits and dangers of life online.
The curriculum explores key issues such as: ‘stranger danger’; the importance of privacy; secure passwords; online bullying; self-image and how using the internet can affect this; and many more. E-safety is an ever-evolving area of the curriculum. In addition to these time tabled, pre-planned sessions, teachers respond to the needs of the children in their class by holding circle times, making links within PSHE lessons and whole-class discussions when appropriate and whenever incidents arise.
If you would like to learn more about the Online Safety curriculum we deliver, please click the links to read more.:
For more information about how you can help your children stay safe online please view our E-safety page.
At Kingsway, we are incredibly lucky to be able to give our pupils the opportunity to experience life beyond our school and community through use of our virtual reality headsets.
We use the headsets to enrich learning in a wealth of subjects across the curriculum including: science, geography, history and English. This exciting technology is also used as a valuable opportunity for pupils to gain wider experiences and contextual knowledge of the world around them.
Headsets can be used as a class or a small group to form part of a lesson, pre-learning and can inform imaginative writing.
Some of the places we have visited this year include:
- The Great Wall of China
- Swimming with sharks off the coast of South Africa
- Walking with polar bears in the arctic
- The Tanzanian Rainforest
- The Great Pyramids
- The moon!
“I love VR- I wish we could do it in every lesson!” Lola, Year 4.
“My favourite thing we have visited this year was Central Park in New York because I really want to go there when I’m older.” Jaiden, Year 4.
If your child is interesting in computing and you would like ways to further engage them, there are many online tools you can use to develop their coding and computing skills.
Scratch (KS1 and KS2)
Scratch is a great online platform, which is free, and allows children to code and create their own games and animations. There are a wealth of ready-made projects for your child(ren) to trial and test too. See Scratch junior for children below the age of 8.
Barefoot KS1 and 2
This online platform allows children to develop their skills both on and off a device. There are a series of mini projects and activities which engage and challenge learners.
Not all of these activities require a device. You can learn a lot about how computers work from ‘unplugged’ activities on their site too!
UK Safer Internet Centre KS1 and 2
This online site allows you to delve into the importance of online safety and has lots of activities that you can complete as a family to all maintain open discussions and set boundaries for life online.
Code Club KS2
Code club is an international network of free coding clubs for 9-13 year olds. Here you’ll find step-by-step instructions for our coding projects, which will teach you how to create games, animations and more with code.
Did you know that if you enrol at the library, you can use their computers for free? Goole library also offers coding activities and clubs as part of their offer. Pop in and speak to them about how you can sign up!